Slopes
If you’re a snowboarder or skier, you want to graduate from the beginner slopes progressively to the expert slopes, yes? How good would Shaun White ever have been had he never had anything more than bunny slopes to snowboard on?
How good of a snowboarder could you have been have been if you were limited to the bunny slopes all your life?
The current framework for Ultimate Frisbee is basically the bunny slopes.
If you’re a competitive, talented, exceptional athlete, you want to be challenged to the maximum so you can master your craft in whatever sport you’re playing.
The DBCPM in Ultimate Frisbee (Dead Ball-Continuous Play Mashup) is essentially a easy framework so that beginners could learn the game quickly and easily. This comes at the expense of talented athletes who are never able to graduate to higher levels of play because the rules are all far too forgiving.
Here is a list of 24 dead-ball associated rules in Ultimate Frisbee that are inappropriate for use in a continuous action sport (such as basketball, soccer, rugby, etc.). A cogent argument can be made to make a case that the majority of the acrimony and dis-ease that defined the Uglimate Era was as a result of these dead-ball rules.
Ultimate Frisbee is undeniably a continuous action sport and the rules need to reflect that. Every single one of the recommended rule upgrades makes Ultimate Frisbee more challenging, which in turn will drive innovation, competition and creativity which will all be healthier for the sport’s future.
Dead-Ball Rules in Ultimate Frisbee
A player can get up after laying out for a catch, which is a sanctioned travel.
When you think about it logically, at the point you come to a stop after a layout, some part of you body is a pivot.
The game’s founders always knew this and there was a footnote in the rules that allowed a player to stand up and plant a secondary pivot, even though it would have been a traveling violation.
This is clearly a dead-ball rule, as once the catch is made, the game is in a dead-ball state, and it’s ok to reset (stand up) and re-establish a pivot foot for play to resume.
Is it more challenging or less challenging to throw from the ground after a layout?
False Positive? Yes.
Recommended Revision: At a minimum, a player must keep at least one knee on the ground prior to throwing the disc after being on the ground for a catch. To fail to do so results in a turnover.
Indefinite number of steps allowed after a reception to plant a foot
The rules have varied over the years to limit a receiver to “stop in as few steps as possible” or “stop as quickly as possible”, both of which are completely ambiguous and open to interpretation.
This is clearly a dead-ball rule as the disc/play is dead immediately upon reception.
Is the game more challenging or less challenging to place a hard cap on number of steps required to stop?
False Positive? Yes.
Recommended Revision: Any more than 3 Steps maximum after a reception results in a turnover.
Momentum Out of Bounds is not a turnover
In a dead-ball paradigm the disc is in a dead-ball state as soon as the reception happens, so therefore momentum out of bounds occurs during a game stoppage so there’s no turnover. Make sense?
Is the game more challenging or less challenging to make sure you run out of bounds after you’ve caught the disc?
False Positive? Yes.
Recommended Revision: Any momentum out of bounds after a reception results in a turnover.
Pivoting Out of Bounds is not a turnover
In a dead-ball paradigm the disc is in a dead-ball state when the thrower has a pivot foot, so therefore pivoting out of bounds occurs during a game stoppage so there’s no turnover. Make sense?
Is the game more challenging or less challenging to make sure you don’t pivot out of bounds while you’re holding the disc?
False Positive? Yes.
Recommended Revision: Pivoting out of bounds while you have possession as the thrower results in a turnover.
Massive Endzones
This may not necessarily be considered a dead-ball rule, per se, but think about it. In the first, initial iterations of Ultimate Frisbee back in the late 60s, early 70s, there was no back of the end-zone.
In other words, a catch for a score was the ultimate dead-ball, so the field was infinite in size.
Is the game more challenging or less challenging with a 5 yard endzone vs. 25 yards (which it was between 1975 and 2005)?
False Positive? Yes
Recommended Revision: 10 yard deep endzones.
Stall count
This is not obvious, but this is definitely a dead-ball rule. In fact, in my conversation with Nob Rauch, the stall count was the first thing that he referred to when he admitted Ultimate Frisbee is based on a dead-ball framework.
This rule cements a dead-ball paradigm into the players’ minds and needs to be abolished.
Is the game more challenging or less challenging with a stall count? (think carefully about this, the answer is counterintuitive).
False Positive? Maybe (my prediction is that people will agree this is a yes over time).
Recommended Revision: Possession clock (suggested 90-120 seconds per possession to attempt to score). Penalty for a possession clock violation is a turnover.
Momentum into the endzone results in [traveling] back to line to establish a pivot
This has always been a very odd rule and hard to ‘unsee’ after you see what’s really going on here but the way it is currently written only makes sense in a dead-ball paradigm.
Is the game more challenging or less challenging by removing this ‘reset’?
False Positive? Yes.
Recommended Revision: (a) turnover (b) player must establish pivot foot where ever they legally stop in three steps or less, throw the disc back outside then endzone and then attempt to score.
"All Ball" blocks are a foul on the marker
Incidentally, in asking Irv Kalb about the rules, it was his answer to my question about this rule that let to my realization that Ultimate is a dead-ball sport.
Is the game more challenging or less challenging for a thrower if you have to avert ‘all-ball’ types of blocks?
False Positive? Yes.
Recommended Revision: All-ball types of blocks are legal and no longer a foul on the marker.
Change of direction after a catch is considered a travel
This rule actually never made any sense…..until you realize that Ultimate is a dead-ball sport and the game action is halted until a pivot foot is established.
False Positive? N/A.
Recommended Revision: Players are allowed to change directions after a reception.
Acceleration after a catch is considered a travel
This rule actually never made any sense…..until you realize that Ultimate is a dead-ball sport and the game action is halted until a pivot foot is established.
False Positive? N/A.
Recommended Revision: Players are allowed to accelerate after a reception.
Throwing while running used to be illegal (still should w/ “dead-ball” framework)
This item is included for completeness as a way to demonstrably indicate that the game is a dead-ball game.
The line was very blurry throughout the 80s and early 90s of what constituted coming to a stop and establishing a pivot foot because the rules never defined either adequately.
A large part of shredding is landing on my pivot foot, stopping for a millisecond and throwing all in one motion.
In an amendment to the rules in 1995, they made this legal but technically, they should have never done that given that the sport is supposed to be based on the dead-ball paradigm.
False Positive? N/A.
Recommended Revision: None.
The idea that ‘play could resume as if an infraction hadn’t happened”
This is a meta rule, described in the game’s Preface (part of the game’s Doctrine).
This meta only makes sense in a dead-ball paradigm.
The concept is completely nonsensical and impossible with a motion offense.
False Positive? Yes (for the team calling the infraction).
Recommended Revision: Eliminate the New Games crap from the face of the Earth.
The disc laying in the middle of the field, in a “dead ball” status after a turnover
Again, another anomaly in the rules that is hard to ‘unsee’ once you’ve seen it and another example of an obvious dead-ball artifact.
In a continuous action sport (basketball/soccer), that game object being on the pitch, court or field is a live object.
False Positive? Yes. This rule is a direct derivative of American Football which is a dead-ball sport.
Recommended Revision: (a) scrum [not advised] or (b) side-out after all incompletions (not a bad solution once you get your mind around it).
“In Air” reception always goes to the player on offense.
In the dead-ball paradigm, game action is halted at the instant of a reception, even if it’s in the air.
Is it more challenging or less challenging to have a reception only count after establishing a legal pivot foot?
False Positive? Definitely.
Recommended Revision: Possession is determined after player(s) come down with the disc and one player clearly has control as well as a pivot foot.
Pivot Foot Entitlement
This is an interesting one. Did you ever notice that a receiver will come to a stop after they make a reception and then take an extra step to established their preferred pivot foot? (eg. if they are right handed, taking it for granted that they can setup on their left foot).
Is it more challenging to keep whatever foot your third ground contact is on, or to take an extra (fourth) step to ensure you can have the pivot foot of your choice?
False Positive? Absolutely.
Recommended Revision: Three steps is three steps. Taking an extra step just to establish a pivot foot is a traveling violation and results in a turnover.
Traveling violations do not result in turnover penalty
This is obvious
THIS IS POSSIBLY THE MOST CRITICAL POINT IN THIS ENTIRE ARTICLE:
The travel rule has always been very simple
“The thrower must keep all or part of the pivot foot in contact with a single spot on the field.”
“Should the thrower lose contact with that spot, the thrower has traveled.”
Because Ultimate Frisbee is a dead-ball sport where the game is in a ‘halted’ state whenever the thrower has the disc, maintaining the pivot in contact with the ground where the pivot was established should be considered mandatory for keeping the game in it’s halted state.
This is similar to another dead-ball sport, Baseball, when the pitcher has their foot on the rubber and is in the motion of throwing a pitch.
This is also be like illegal motion in American Football. The game is in a halted ‘reset’ state until the ball is hiked and if there is any movement on the line prior to the ball snapping, it’s a five-yard penalty.
Is it more challenging to deliberately and intentionally not travel than it is to play where you have no awareness whatsoever of your pivot foot?
False Positive? Are you seriously asking?
Recommended Revision: Traveling Violations are a turnover.
It’s illegal to knock the disc out of the thrower’s hand
This one is a surprise, but clearly a dead-ball rule. We’ve trialed this rule being abolished and it the results were shockingly good.
Is it more challenging or less challenging to throw without the marker slapping at the disc all the time?
False Positive? Definitely.
Recommended Revision: Legalizing swatting the disc out of the throwers hand (but not legalizing grabbing the disc and ripping it out of the thrower’s hand)
Putting the disc in play after OB turnover starts with pivot foot on sideline
Yet another example of ‘once you see it, you can’t ‘unsee’ it.
Clearly a dead-ball related rule.
False Positive? N/A
Recommended Revision: Side-out replaces placing a pivot foot on the line (similar to basketball or soccer side-outs).
It’s illegal to double-team the thrower
Questionable dead-ball rule, but then again this rule has always been questionable.
Is it more or less challenging to throw against two markers rather than one.
Trialed in the AUDL to the point where most teams don’t bother with double-teaming the thrower (*note: I predict that after the full set of dead-ball rules are abolished, double-teaming the thrower will be significantly more effective)
False Positive? Yes.
Recommended Revision: Double teaming the thrower legalized
Moving the disc up to the goal line permitted
In a dead-ball paradigm, the play resumes after a reset and in this case, a reset entails restarting play at a different location (in this case the goal line). In a continuous action framework, play is live anywhere on the field.
Is it more challenging or less challenging to have to begin action at the back of the endzone.
False Positive? Yes.
Recommended Revision: Side-out for sideline resets and play the disc where ever you are on the field for opposing endzone action.
Ground Check is required when walking the disc up to the goal line (or sideline)
In truth, this rule was added sometime in the 80s or 90s (possibly 80s for the sideline and 90s for the endzone)
It’s currently a continuous action rule but had previously been a dead-ball rule that only required a pivot foot to reinstantiate play.
Left here as a bookmark example of the dead-ball paradigm pervasive throughout the rules.
False Positive? Yes (in the original version), but fixed in the 80s.
Recommended Revision: See Above (side outs and play the disc where you catch it).
Tipping, delaying, guiding, brushing or the like is considered traveling
I believe that this was always a dead-ball rule, but even then it doesn’t make much sense. Why should this be illegal?
Is it more challenging to be able to tip, delay, guide or air-brush a disc without risking a turnover?
False Positive? N/A
Recommended Revision: Legalize any kind of in-air disc manipulation such as air brushing, macking, tipping, etc.
It’s illegal to delay the disc on defense to improve field position
Another rule included here as a place holder and left for comment.
This rule makes no sense whatsoever, if I’m on defense, why should I not be allowed to delay the disc while it’s in the air. I don’t have possession of the disc so why shouldn’t I be allowed to move around the field with it spinning on my fingernail/
False Positive? More like a false negative.
Recommended Revision: It’s legal to move the disc around on the field by air brushing, macking brushing, etc as long as the disc hasn’t touched the ground.
Offensive fouls do not end in a turnover
This could go for defensive fouls too.
False Positive? Yes
Recommended Revision: Offensive Fouls result in a turnover penalty.
Honorable Mention, the Discraft UItrastar
The Wham-O 82E mold was the flagship game disc for the UPA from 1983 to 1993 and is a phenomenal disc.
Under a level of controversy, the game disc was replaced by the Discraft Ultrastar which is a much more forgiving disc (think Aluminum Bats in basedball).
It is easier for players to throw the Ultrastar long and straighter, but does that necessarily qualify it to be the UPA’s official game disc.
The nature of a Frisbee is that it’s easy to teach a new player how to throw long distances, it’s easy to grasp with opposing thumbs and it hovers and floats making it ideal for receivers to catch effortlessly.
False Positive? Yes
Recommended Revision: The UPA Reverts back to the 82E Wham-O mold.
A few of these may seem like a bit of a stretch in terms of whether or not they are based on a dead-ball paradigm but in either event and a couple of already been revised over the past 40 years to eliminate the dead-ball aspect to them.
However, there are still at least 20 examples here of dead-ball oriented rules that have no business being designed in a continuous action sport. If I wanted to go through the rules line by line, I’m sure I could find a few more examples.
Conclusion
The presence of an unusually high number of false-positive-generating rules in Ultimate Frisbee points toward a fundamental structural flaw in the sport’s design.
When the rules of a game consistently produce outcomes that reward unearned success—through turnovers, calls, or game-altering stoppages that do not accurately reflect athletic merit or real violations—the core integrity of competitive balance begins to deteriorate.
In Ultimate Frisbee, nearly 20 such rules serve not to reinforce fairness or elevate skillful play, but to disrupt flow, inflate neurochemical rewards such as dopamine, and normalize random, non-repeatable events as legitimate outcomes. This undermines cause-and-effect learning, which is crucial for player development, team cohesion, and tactical evolution.
Instead of producing athletes who grow through challenge, adversity, and consequence, the rule set encourages behaviors aimed at manipulating the system for short-term gratification. Over time, this erodes trust in the game, destabilizes the incentive to master fundamentals, and produces a culture of contentiousness and strategic dishonesty.
For a team sport to thrive in a sustainable, healthy way—both in competition and community—its rules must align with predictable, fair outcomes that reward effort, skill, discipline, and collaboration. Ultimate Frisbee’s surplus of false-positive rules impairs this alignment and stands as a central obstacle to the sport’s maturity and mainstream legitimacy.
For Ultimate Frisbee to ever flourish and live up to its potential, serious consideration needs to be applied to the above recommendations to eradicate all the dead-ball oriented rules from the game.